Forging / Refining

Forging Forge items into a one-of-a-kind rare or unique item with exclusive options. Item forging allows you to forge two items to create a new one. Or, add an option item with an additional option (ranging from accuracy to defense) to produce a new item with special abilities. When forging, adding magic items (with assorted bonus stats) to an item (with Accuracy and Defense), produces Rare or Unique items with exclusive options. Upon successful forging of items with the same required stats, Rare or Unique items infused with the highest requirement stats are produced.

Basic Rules for Weapon Forging

*Option items are not required
  • Rare or Unique items can be produced via the Weapon Forger NPC in every town.
  • Adding magic items with 1st stage stat bonuses (such as Strength, Intelligence, and Dexterity) will produce a Rare item endowed with the bonus stat.
  • Appropriate option items may be added to item forgings.
  • Scope of option item EXP is applied upon successful forging at random and attached to the item produced.
  • All items, including option items, are consumed upon a failed forging attempt.
  • Option items are not required and Rare or Unique items can be produced without them.
  • Up to 1 option item can be added to Rare item forging and 2 for Unique item forgings.

Basic Rules for Armor Forging

  • Rare or Unique items can be produced via Armor Forger NPCs in every town.
  • Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with bonus stats.
  • All items are consumed upon a failed forging attempt.

Basic Rules for Shield Forging

  • Rare or Unique items can be produced via the Shield Forger NPC in every town.
  • Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with the bonus stats.
  • All items are consumed upon a failed forging attempt.

Basic Rules for Alchemy

  • Healing and Mana Potion are classified into Inferior > Lesser > Ordinary > Greater > Superior.
  • All alchemy attempts, including Healing, Mana Potion, and Elixirs must be done in sets of 25 for both slots.
  • Items in successful alchemy attempts are automatically stored in the Inventory and if the Inventory is full, they are dropped to the ground.
  • In alchemy attempts different potions of the same-grade, recovering Health and Mana, can be mixed.
  • When mixing Elixirs, recovering Health and Mana simultaneously, equal Healing and Mana Potion must be mixed.

Failed forgings or when items cannot be forged

  • Being equipped with items incompatible to corresponding slots will disable forging
  • Placing an incorrect amount of items in the corresponding slot will disable forging
Refining

Level Down

R.O.H.A.N.: Blood Feud offers level-down refinements to enable you to equip items with a level exceeding yours. For example, "Mace", which can be worn at level 10 inflicts 50 damage, and "Triple Mace" which can be worn at level 29 inflicts 107 damage. A character at level 10 normally would equip a mace inflicting 50 damage, however, through level refining the "Triple Mace" can be worn at level 10 allowing your character a significant bonus to the damage they inflict.

Level Refinements

  • Level-down refinement requests can be made at Item Refiner NPCs in each town.
  • One attempt can reduce your item's level by 1, 2, or 3.
  • Level-down refinements consume a set amount of crones depending on the item.
  • Upon a failed level-down refinement, the item level will increase by the attempted amount, but will not exceed the original level.
  • Level-down refinements can be performed repeatedly, and item levels will decrease upon a successful attempt.
  • Once item level reaches below 30 from the original level, there is a chance for it to break upon failing to Level Refine.

Status Refinements

  • Items requiring stats such as Str, Int, and Agi can be reduced to meet your character current stats.
  • When refining your item's status, you can choose to completely reduce the stat required in the "Full Refine" option, or you can reduce the stat required by 1, 2, or 3 levels depending on the amount of crone you wish to spend on the refinement.

Upon a successful "Full Refine", the item's stat requirement will be removed permanently.
Upon collecting an item with a stat requirement that is useless for your class, or when an excessive restriction is attached to an item picked up during hunts, the Status Refiner NPCs can be found in each of the towns to lower this requirement.
Previous level-down refinements only lower the level requirement, but Status refinements can remove stat requirements such as Strength, Intelligence, and Agility in phases along with the level. For example, if a Half Elf archer acquired a nice bow requiring an Intelligence of 20, it can be used after reducing Intelligence via a Status Refiner NPC without investing stat points needlessly or selling the bow to the shop.

Refining Items

  • Status Refinement can be done at the Status Refiners in each town.
  • Status Refinements can reduce stats by 1, 2,or 3 values, or a player can use the "Full Refine" option to remove the requirement completely.
  • Status Refinements consume a set amount of crones according to items being refined.
  • Upon a failed Status Refinement, item status values will not increase like the Level Refinement failures.
  • Items can be refined to allow your character to equip an item without spending unnecessary stat points. Stat requirements for an item will be reduced upon each successful refinement attempt.